

Lastly, you will have games of chance that determine event outcomes. New to Hand of Fate 2 is the resource “fame”, which is a prerequisite for wearing higher tier equipment.Īs before, all your gear, events and so on are represent by cards Running out of food will cause you to lose health for each space taken, but you will not consume food for backtracking. On the board, you will consume food for every new card you reveal. Different pieces of gear will have unique bonuses towards different enemy types with the game giving you a hint of the enemies for each quest. Whatever gear you’ve bought or found during the quest will be equipped. Whenever you have a combat event, the game switches to a third person view for battle. The game is built around three key systems - combat, board movement, and games of chance. After that, the game master adds in his quest-specific cards and generates the board. As with Hand of Fate 1, everything in the game is represented by cards: The board, events, gear, enemies and so on.Īt the start of each quest, you will create a “deck” for yourself of cards you would like to see appear during the quest. After his defeat at the end of Hand of Fate 1, he’s now back with a new game for you to play. Hand of Fate 2’s story takes us back to the home of the mysterious game master from the first game. With the sequel, the developers have expanded on everything that worked (and didn’t) from the first game. Taking the concept of a card game to its logical conclusion, the game struck a balance between rogue-like exploration and deck building and card draw.

Hand of Fate surprised everyone with its take on rogue-like design in 2015.
